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Welcome to YR:Argentina
The No.1 place for RA2 resources
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YR Argentina WebMinon
, April 13, 2009 by Alucard |
Greetings to all! I am Alucard - the man to update the wonderful world of YR Argentina - Do you have SHPs? Voxels? Or any other Redalert 2/Yuri's Revenge Content to share with the public? Send it here! alucardyarg@gmail.com - No spam please
There are a bit of standards however - IE No Garbage please. Like blank cubes for voxels or crooked stick buildings. Throw a little life into your project and it will carry it's self far. (skill helps to )
The above listed email is the official email to send news, programs, art, or just about anything RA2/YR. After all is said and done - we are Number One. |
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Voxel Section Editor III 1.37 released!
, August 25, 2007 by Banshee |
Hello fellow YR Argentina visitors! At Project Perfect Mod, I've finally released the Voxel Section Editor III 1.37. This new version has a smarter auto normals and also comes with several bug fixes. With this reinforcement, let's keep our voxels comming!
1.37 - revisions by Banshee - Added: Tangent Plane auto normals based on the article sent to SIBGRAPI 2007. This should find the lighting of the voxels in a more realistic way. - Bug Fix: Import a section will no longer crash the system. - Bug Fix: If the program is deactivated, the application will stop rendering, severely reducing the cpu load on idle moments. - Bug Fix: Fixed some inconsistences with the coordinate system. - Bug Fix: New Red Alert 2 voxels starts with normals of the type 4 (RA2) and no longer type 2 (TS). - Bug Fix: Increased stability when opening and saving palettes, voxels and HVAs. Thanks VK. - Updated: Community links, new program icon from IcySon55 and interface improved thanks to VK.
Support for this tool is available at the Voxel Section Editor III forum (guest posting allowed).
The Help file isn't being updated because I don't have its source (Stucuk may have it). So, the help is pretty much outdated.
The very latest internal/test versions and source code can be found at the Official Voxel Section Editor III SVN.
You can download it HERE, at our updated utilities section. If you accidentally own a C&C fan site or you are staff of it, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Will, Plasmadroid, Koen, Stucuk and I are credited for our efforts. And, have fun voxelling! |
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The Daz and the lefthand are still around
, March 26, 2007 by MaryJo |
Daz and lefthand have sent some of their outstanding work, and this is what they got:
Daz' Colonial Battlestar
and lefthand's LoadScreens:
Note: i'm going to change i mistake i made on the voxelcomp '06 |
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Voxel Section Editor III 1.31 Released!
, February 1, 2007 by MaryJo |
Ladies and Gents, Yesterday Banshee released Voxel Section Editor III 1.31.
This is what's new in this version:
Voxel Section Editor III 1.31 ChangeLog: - revisions by Banshee - Added: Ability to optimize your voxel/new section for land or air unit. The difference is the bounds calculation. When Land is selection, the minimum height is 0, while Air uses the old system. - Added: Mirror -> Mirror Right to Left finally works. - Updated: There is only one auto normalizer now: Smoothed Cubed AutoNormals v2, that brings perfect normals, better than the old Cubed AutoNormals. Cubed AutoNormals and 6-Faced Autonormals are gone. - Updated: Voxels should be rendered about 20x faster, like in OS:VV 1.6 or better. However, this requires a bit more RAM memory. - Updated: Program loads faster and acts faster. The code was also improved to waste less memory. Custom schemes also load considerably faster. - Updated: Dropper is now the default tool from the program, instead of pencil. This prevents users from accidentally painting the voxels when creating new files or opening existing voxels. - Bug Fix: The program will now load sections with no used voxels instead of giving range check error. - Bug Fix: Failed to set data for 'Path' message won't appear anymore if you do not have administrative powers on your operational system. - Bug Fix: When creating new voxels or on the resize operation, the x, y and z you determine will be the x, y and z from your voxel. The order is no longer messed up. - Bug Fix: Normals are now copied correctly when copy is used with Spectrum -> Normals.
What are you waiting for? Get this tool Now! |
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New Addition To The Utilities Section
, January 13, 2007 by MaryJo |
Today, we have a new tool added to the Utilities Section on Yrarg. This time, it's the TMP Editor Tool made by jokeman, works for Tiberian Sun and RA2. Here's a small description by the own creator of the program:
¿what is it? It is a tool to get the images of existing tmps. You can edit these images in photoshop and then import them back into the tmps. The new images should have the same shape of the originals. That means, when a pixel in the original was transparent, it should be transparent in the new image. But it's no problem, when a pixel was not transparent in the original and is now transparent in the new image. Or you simply use it as an tmp viewer .
what is it not? It's no tool for creating whole new tmp files and it's no final version
For full info visit TMP Editor's Site
[attachment=13299:attachment] [attachment=13300:attachment]
Go to the Utilities Section to get this tool now! |
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