Bullet Effect from Generals
Submitted by
-Supersonic
Things you need:artmd.ini rulesmd.ini for YR, a bullet vxl
1st make weapon, in this case i made 1 for a quad cannon vehicle. copy this down:
Damage=10
ROF=2.66
Range=6
Projectile=QuadShell2
Speed=100
Warhead=SA
Report= ;wat ever sound
Anim=GUNFIRE
Burst=2
2nd make projectile called quadshell2 wit this typed on:
Image=BULLET
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no
Shadow=no
Arm=2
ROT=1
Acceleration=24
3rd go the projectile objects in the artmd.ini and make an object called 'bullet'. and then just put voxel=yes tag on.
and thats it.
the only bad thing is it wont work on hills and cliffs as they tend to fire vertically down. so choose a map that has no hills or cliffs.
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